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Virtual Reality on YouTube !
Testers Wanted - Nintendo Virtual RealityFeb 22, 2012 This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center's (www.etc.cmu.edu) Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have TWO weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large audience. The performance is given in McConomy Auditorium in Carnegie Mellon, via the technology of the Playmotion (http The playmotion is a motion sensor technology that receives data on the user's head and two hands. Members of the team include: Paul Capriolo (programmer), PaulCapriolo.com ME Chung (designer/props/fx), lizchung.com Carlos Pineda (audio/stage/script), pinedsman.com Jake Rheinfrank (artist), imagecubed.com
Brainwave power frees disabled people into a virtual worldJan 11, 2012 Japanese scientists have created new technology that allows paralysed people to move around freely in a virtual world.
NextWorld - Living in a Virtual WorldDec 13, 2011 Alternate reality games like Sim City appeal to the human need to play. See the virtual reality yourself.
World's First Desktop Virtual Reality Design Kit - Leonar3Do Demo at CES 2012Feb 14, 2012 The Leonar3do software brings artistic expression in to the digital world. It's the world's first desktop virtual reality design kit and offers easy 3D image sculpting, as well as augmented reality. PRODUCT: Leonar3do COMPANY: Leonar3do AVAILABLE: Available Now PRICE: $1350 ----------- Subscribe for free! www.youtube.com Hak5 on Revision3 www.revision3.com Hak5 on Twitter www.twitter.com Darren Kitchen on Twitter www.twitter.com Shannon Morse on Twitter www.twitter.com Facebook www.facebook.com ABOUT HAK5 Hak5 isn't your typical tech show. It's hacking in the old-school sense, covering everything from network security, open source and forensics, to DIY modding and the homebrew scene. Damn the warranties, it's time to Trust your Technolust.
JellyFeb 20, 2012 Created by Patrick Donnelly, Kyle Gabler, Vivek Jawa, Josh Johnson in the Fall of 2003 for the Building Virtual Worlds class in Carnegie Mellon University.
Jon NEVERDIE Jacobs' - Virtual World War IFeb 22, 2012 Virtual reality mixed with real life video edited to Jon "NEVERDIE" Jacobs' song "Virtual World War I". I traveled to Hollywood and took green screen videos of NEVERDIE Studios crew Jon, Joe, Michael,Todd and Paul Inder on guitar to incorporate into the virtual world Entropia Universe. I was more than happy to have worked on this project. Thanks for the opportunity and for the help guys, it was fun! Dedicated to all Virtual World Players out there! ENJOY!!
Tactile Sensations in a 3D Virtual World : DigInfoFeb 16, 2012 DigInfo - www.diginfo.tv Kawasaki&Mouri Laboratory, Gifu University 3D Haptic Display System
2008 METAVERSE TOUR - THE SOCIAL VIRTUAL WORLD'S A STAGEFeb 05, 2012 The 'Social Virtual' World's A Stage A Film by Gary Hayes © Personalizemedia 2008 www.personalizemedia.com 75MB MP4 Download available at http "In augmented and online virtual worlds, humanity will exponentially evolve, free from the limiting ghost of that other virtual world we called reality" Gary Hayes, Virtual World Creator "This is not a Game" - Music composed and performed by Gary Hayes www.korkyt.net Post about the video here www.personalizemedia.com Over 50 virtual worlds featured including: Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza
Introduction to Virtual WorldsMay 11, 2011 An introduction to virtual worlds and a look at some of the things Sun Microsystems has been doing in them.
Virtual Reality: Wave of the FutureFeb 08, 2012 Created by Kyle Gabler, Ellen Juhlin, Bill Schott, Brad Stokan, Salim Zayat in the Fall of 2003 for the Building Virtual Worlds class in Carnegie Mellon University.
Virtual Social Worlds and the Future of LearningJan 06, 2012 Dr. Tony O'Driscoll describes the 7 Sensibilities that Differentiate Virtual Social Worlds from other interactive media and makes the argument that these sensibilities provide us with unprecedented freedom to create true experential learning opportunities
Strolling Virtual World, SecondLife, by Using BrainwavesNov 20, 2011 Brain-Computer Interface technology with non-invasive recording of brainwaves allows users to controll an avatar in a virtual reality environment, SecondLife (Linden Lab.).
Virtual Worlds and the New Frontiers of LearningNov 22, 2011 Collaborative Technology and Engaging the Campus 2008 Track 1: Community Engagement: From local impact to global influence Session: Virtual Worlds and the New Frontiers of Learning -- From SecondLife to Wonderland Panelists: Lev Gonick, Edward Lee Lamoureux, Cory Ondrejka, Mark Turner Location: Thwing Center, 1914 Room Date: 8 May 2008 The impact and use of virtual worlds such as Second Life was discussed. Second Life creator Cory Ondrejka provided insight on the aspirations of the platform for learning.
Soldiers Get Virtual Reality Therapy for Burn PainFeb 09, 2012 Produced by Joyce Gramza Edited by James Eagan It's pain you wouldn't wish on your worst enemy, lets alone our veterans. But now soldiers enduring treatment for severe burns are being offered a high-tech way of fighting the pain. University of Washington researcher Hunter Hoffman has developed a cool virtual reality game that has actually been shown to make the excruciating rehabilitation fun. Paul Simon's music from the album "Graceland" is played during the game. www.sciencentral.com
"Second Life" Virtual Reality Pedo MatrixDec 25, 2011 Imagine 100 years from now, what this game might be like. Notice the Logo? Looks a lot like the all seeing eye to me. But hey, I'm sure it's just a harmless video game, right? You be the Judge Second Life (SL) is a virtual world developed by Linden Lab launched on June 23, 2003, and is accessible on the Internet. A free client program called the Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as "the grid"). Second Life has an internal currency, the Linden dollar (L$) (which is traded with real currency). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Services include "camping", wage labor, business management, entertainment and custom content creation Second Life is used as a platform for "education" by many institutions, such as colleges, universities, libraries and government entities. Residents express themselves creatively, sexually, emotionally ect, through virtual world actions and adaptations of art exhibits, live music, live theater ect. Second Life does not enforce any standards of role-play or suspension of ... |
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